Showing posts with label dead space. Show all posts
Showing posts with label dead space. Show all posts

Thursday, October 23, 2008

Environment chp 2



For chapter two, the medical deck, I was the deck lead. My responsibilities were to work with the designers in creating a paper map then blockworld, splitting the map up into stream sets and identifying key areas to be divided between 2 other artist.  I worked on the ER wing that lead to the boss fight in the Morgue. My main tasks after pre production were modeling the environments and creating textures for some of the rooms. Maya and Photoshop were the main programs used.

Environment chp 3



Chapter three was the first deck in production. I created models and textures for the environment and worked closely with two other artist to realize the deck.

Vehicles



My responsibility was to redesign the tram that was in the game. I created a high res model of the outside of the vehicle in Maya and transferred the normal maps to the low res model, then worked on models and textures for the interior. A damaged version was also created.

Wireframe



Here you can view wireframes from some of the environments I modeled. These screens are screen captures from Maya.